Anonymous asked: Do you work for Kaneva?
That’s right, Facebook. We have successfully integrated Facebook into the web portion of Kaneva. You may now sign up with Facebook, connect to other Kanevians using Facebook, and even “like” items in the shop using Facebook. More Facebook features are currently in the works, but I’m not at liberty to say what is coming and what isn’t. There are a few other things...
That’s right, player-object collision can now be detected via lua scripts in 3D Apps! If you’re annoyed with those pesky triggers, and how they are only spherical in shape, you now have another option. Making oddly shaped floor pieces drop out from beneath a player’s feet is much easier. You also don’t have to worry about that annoying thing where triggers only check...
Some big things are coming to Kaneva soon. I can’t say much other than making physical traps in 3D Apps will be much easier. ;-)
Maya 2012 + Kaneva
So, after looking through the source code for the Kaneva Collada importer I decided to take it upon myself to try and convert the DAE/FBX export from Maya 2012 into the OpenCollada format that Kaneva likes. After converting the file manually the issue that arose was that there was not sufficient information provided in the DAE/FBX file to provide a working conversion. As such I recommend you...