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<rss xmlns:dc="http://purl.org/dc/elements/1.1/" version="2.0"><channel><atom:link rel="hub" href="http://tumblr.superfeedr.com/" xmlns:atom="http://www.w3.org/2005/Atom"/><description></description><title>All Things Kaneva</title><generator>Tumblr (3.0; @allthingskaneva)</generator><link>http://allthingskaneva.tumblr.com/</link><item><title>Do you work for Kaneva?</title><description>&lt;p&gt;Yes. This is me: &lt;a href="http://www.linkedin.com/profile/view?id=169040715"&gt;http://www.linkedin.com/profile/view?id=169040715&lt;/a&gt;&lt;/p&gt;</description><link>http://allthingskaneva.tumblr.com/post/45182923156</link><guid>http://allthingskaneva.tumblr.com/post/45182923156</guid><pubDate>Tue, 12 Mar 2013 06:59:41 -0400</pubDate></item><item><title>Facebook</title><description>&lt;p&gt;That&amp;#8217;s right, &lt;b style="font-size:15px;"&gt;Facebook.&lt;/b&gt;
&lt;br/&gt;&lt;br/&gt;
We have successfully integrated Facebook into the web portion of &lt;a href="http://www.kaneva.com/"&gt;Kaneva&lt;/a&gt;.&lt;br/&gt;
You may now sign up with Facebook, connect to other Kanevians using Facebook, and even &amp;#8220;like&amp;#8221; items in the shop using Facebook.&lt;br/&gt;
More Facebook features are currently in the works, but I&amp;#8217;m not at liberty to say what is coming and what isn&amp;#8217;t.&lt;br/&gt;
There are a few other things coming through our small, but formidable, R&amp;amp;D department that you all will probably really like.&lt;br/&gt;
More documentation and a swanky new API Learning Center are on my personal todo list, so stay tuned for updates!&lt;/p&gt;</description><link>http://allthingskaneva.tumblr.com/post/26004897747</link><guid>http://allthingskaneva.tumblr.com/post/26004897747</guid><pubDate>Wed, 27 Jun 2012 12:06:52 -0400</pubDate><category>Kaneva</category><category>Facebook</category><category>Integration</category></item><item><title>Player-Object Collision</title><description>&lt;p&gt;That&amp;#8217;s right, player-object collision can now be detected via lua scripts in 3D Apps!&lt;/p&gt;

&lt;p&gt;If you&amp;#8217;re annoyed with those pesky triggers, and how they are only spherical in shape, you now have another option.&lt;br/&gt;
Making oddly shaped floor pieces drop out from beneath a player&amp;#8217;s feet is much easier.&lt;br/&gt;
You also don&amp;#8217;t have to worry about that annoying thing where triggers only check the point right between the player&amp;#8217;s two feet.&lt;br/&gt;
Collision is detected throughout almost the entire player body which means items can be at places other than ground level.&lt;/p&gt;

&lt;p&gt;See the documentation here:&lt;br/&gt;
&lt;a href="http://docs.kaneva.com/mediawiki/index.php/3DAPP:objectSetCollision"&gt;http://docs.kaneva.com/mediawiki/index.php/3DAPP:objectSetCollision&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://docs.kaneva.com/mediawiki/index.php/3DAPP:kgp_collide"&gt;http://docs.kaneva.com/mediawiki/index.php/3DAPP:kgp_collide&lt;/a&gt;&lt;/p&gt;</description><link>http://allthingskaneva.tumblr.com/post/20128394821</link><guid>http://allthingskaneva.tumblr.com/post/20128394821</guid><pubDate>Thu, 29 Mar 2012 16:00:27 -0400</pubDate><category>Kaneva</category><category>object</category><category>collision</category><category>3D apps</category><category>3D app</category><category>lua</category><category>script</category><category>game</category><category>games</category></item><item><title>Big Things</title><description>&lt;p&gt;Some big things are coming to Kaneva soon. I can&amp;#8217;t say much other than making physical traps in 3D Apps will be much easier. ;-)&lt;/p&gt;</description><link>http://allthingskaneva.tumblr.com/post/19977893872</link><guid>http://allthingskaneva.tumblr.com/post/19977893872</guid><pubDate>Mon, 26 Mar 2012 19:27:39 -0400</pubDate><category>Kaneva</category><category>new features</category><category>3d apps</category><category>update</category></item><item><title>Polygon optimization techniques (mostly for Kaneva).</title><description>&lt;iframe width="400" height="300" src="http://www.youtube.com/embed/WZmsI980dlc?wmode=transparent&amp;autohide=1&amp;egm=0&amp;hd=1&amp;iv_load_policy=3&amp;modestbranding=1&amp;rel=0&amp;showinfo=0&amp;showsearch=0" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Polygon optimization techniques (mostly for Kaneva).&lt;/p&gt;</description><link>http://allthingskaneva.tumblr.com/post/19362368132</link><guid>http://allthingskaneva.tumblr.com/post/19362368132</guid><pubDate>Thu, 15 Mar 2012 17:58:30 -0400</pubDate><category>Polygon Optimization</category><category>Object</category><category>Optimization</category><category>Model</category><category>Kaneva</category></item><item><title>Maya 2012 + Kaneva</title><description>&lt;p&gt;So, after looking through the source code for the Kaneva Collada importer I decided to take it upon myself to try and convert the DAE/FBX export from Maya 2012 into the OpenCollada format that Kaneva likes.&lt;/p&gt;
&lt;p&gt;After converting the file manually the issue that arose was that there was not sufficient information provided in the DAE/FBX file to provide a working conversion.&lt;/p&gt;
&lt;p&gt;As such I recommend you push it through Maya 2011 and export with OpenCollada from there, or if you really don&amp;#8217;t want to do that you can put it through Blender as detaield here: &lt;a href="http://docs.kaneva.com/mediawiki/index.php/Max/Maya_2012_Collada_Export"&gt;&lt;a href="http://docs.kaneva.com/mediawiki/index.php/Max/Maya_2012_Collada_Export"&gt;http://docs.kaneva.com/mediawiki/index.php/Max/Maya_2012_Collada_Export&lt;/a&gt;&lt;/a&gt;. Be warned that doing so &lt;strong&gt;&lt;em&gt;will&lt;/em&gt; &lt;/strong&gt;mess up your surface normals giving you flat faces all around.&lt;/p&gt;</description><link>http://allthingskaneva.tumblr.com/post/18222232856</link><guid>http://allthingskaneva.tumblr.com/post/18222232856</guid><pubDate>Fri, 24 Feb 2012 20:48:00 -0500</pubDate><category>Kaneva</category><category>Maya</category><category>2012</category><category>OpenCollada</category><category>export</category><category>exporter</category><category>converter</category><category>conversion</category><category>process</category></item></channel></rss>
